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	<title>Muse: A parallel agent-based simulation environment &#187; code generator</title>
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	<link>http://musesimulation.org</link>
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		<title>muse code generator v 0.1 ready!</title>
		<link>http://musesimulation.org/2009/03/muse-code-generator-v-01-ready/</link>
		<comments>http://musesimulation.org/2009/03/muse-code-generator-v-01-ready/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 22:53:58 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[muse features]]></category>
		<category><![CDATA[code generator]]></category>
		<category><![CDATA[muse]]></category>

		<guid isPermaLink="false">http://musesimulation.org/?p=101</guid>
		<description><![CDATA[Great news! Using python I was able to create a flexible code generator. With this new tool users will be able to get up and coding in no time. For the latest version 0.1 the following features have been added:

Creating a project &#8211; this creates all necessary directories for muse to function correctly
Creating Agents &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Great news! Using python I was able to create a flexible code generator. With this new tool users will be able to get up and coding in no time. For the latest version 0.1 the following features have been added:</p>
<ol>
<li>Creating a project &#8211; this creates all necessary directories for muse to function correctly</li>
<li>Creating Agents &#8211; now you can generate Agent classes with stub methods for you to directly implement. This includes all necessary #include definitions.</li>
<li>Creating States &#8211; now you can generate State classes with stub methods for you to directly implement. This includes all necessary #include definitions.</li>
<li>Creating Events &#8211; now you can generate Event classes with stub methods for you to directly implement. This includes all necessary #include definitions.</li>
</ol>
<p>For the next release I am working on ability to generate a Makefile for the user&#8217;s project. Also, when a project is created I am working on aumtomatically generating the main class with the calls to the Simulation class already set. My hope is to get far enough to have a project that can compile.</p>
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		<title>muse code generator</title>
		<link>http://musesimulation.org/2009/03/muse-code-generator/</link>
		<comments>http://musesimulation.org/2009/03/muse-code-generator/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 21:48:24 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[muse features]]></category>
		<category><![CDATA[code generator]]></category>

		<guid isPermaLink="false">http://musesimulation.org/?p=69</guid>
		<description><![CDATA[Currently I am developing a Buglife Simulation with muse and one thing that I noticed was the amount of time it took me to actually setup the project. Things that I had todo just to get going:

Create Project Directories and sub-directories for the various classes.
I had to generate my main c++ file.
I had to setup [...]]]></description>
			<content:encoded><![CDATA[<p>Currently I am developing a Buglife Simulation with muse and one thing that I noticed was the amount of time it took me to actually setup the project. Things that I had todo just to get going:</p>
<ul>
<li>Create Project Directories and sub-directories for the various classes.</li>
<li>I had to generate my main c++ file.</li>
<li>I had to setup my agent classes to subclass from the Agent class.</li>
<li>I had to setup my event classes to subclass from the Event class.</li>
<li>I had to setup my state classes to subclass from the State class.</li>
</ul>
<p>These task can be automated and should shave off much needed time, which should leave the developer to the good parts <img src='http://musesimulation.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I don&#8217;t have an exact timeline, but I am pushing to get this feature out the door before the beta release! Have you ever created a code generator? Consider leaving me some tips and hints, this will be my first time, and right now I am thinking of using python. What do you think?</p>
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