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	<title>Muse: A parallel agent-based simulation environment &#187; muse</title>
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	<link>http://musesimulation.org</link>
	<description></description>
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		<title>muse code generator v 0.1 ready!</title>
		<link>http://musesimulation.org/2009/03/muse-code-generator-v-01-ready/</link>
		<comments>http://musesimulation.org/2009/03/muse-code-generator-v-01-ready/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 22:53:58 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[muse features]]></category>
		<category><![CDATA[code generator]]></category>
		<category><![CDATA[muse]]></category>

		<guid isPermaLink="false">http://musesimulation.org/?p=101</guid>
		<description><![CDATA[Great news! Using python I was able to create a flexible code generator. With this new tool users will be able to get up and coding in no time. For the latest version 0.1 the following features have been added:

Creating a project &#8211; this creates all necessary directories for muse to function correctly
Creating Agents &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Great news! Using python I was able to create a flexible code generator. With this new tool users will be able to get up and coding in no time. For the latest version 0.1 the following features have been added:</p>
<ol>
<li>Creating a project &#8211; this creates all necessary directories for muse to function correctly</li>
<li>Creating Agents &#8211; now you can generate Agent classes with stub methods for you to directly implement. This includes all necessary #include definitions.</li>
<li>Creating States &#8211; now you can generate State classes with stub methods for you to directly implement. This includes all necessary #include definitions.</li>
<li>Creating Events &#8211; now you can generate Event classes with stub methods for you to directly implement. This includes all necessary #include definitions.</li>
</ol>
<p>For the next release I am working on ability to generate a Makefile for the user&#8217;s project. Also, when a project is created I am working on aumtomatically generating the main class with the calls to the Simulation class already set. My hope is to get far enough to have a project that can compile.</p>
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		<title>Welcome to muse simulations</title>
		<link>http://musesimulation.org/2009/03/welcome/</link>
		<comments>http://musesimulation.org/2009/03/welcome/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 05:30:06 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[announcements]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[muse]]></category>
		<category><![CDATA[tutorials]]></category>

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		<description><![CDATA[Welcome to muse simulations. Feel free to check out the site and all its content. The blog will track issues with muse and how they are solved. You can scroll over to the Tutorials page for the 411 on how to work with muse. Once you cover the tutorials, go ahead and adventure to the [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to muse simulations. Feel free to check out the site and all its content. The blog will track issues with muse and how they are solved. You can scroll over to the <a href="http://musesimulation.org/tutorials/">Tutorials</a> page for the 411 on how to work with muse. Once you cover the tutorials, go ahead and adventure to the <a href="http://musesimulation.org/documentation/">Documentation</a> page for the complete API of the latest stable release. Enjoy <img src='http://musesimulation.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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